![]() You can try taking the surrounding lands, but there's little point if you can't hold them without riots. I recommend that you take it, sack it, knock down all the buildings you can in it to get more cash, remove your army from it, and gift it to the Papal States, since you can always use more influence with them. Last update was at 4 05:15:23įrom personal experience Cairo and the surrounding lands are too volatile to hold unless you exterminate the populace, which damages relations with everyone. So I had to train an assassin and have him murder a few rebels before he was skilled enough to off the Inquisitor, and even that saw several failed attempts. I had to quickly take Alexandria and start retraining them all, but he was killing one for every new one I trained. I was blue face for the majority of the time and saved by making the races more often, loading up on garrison units etc.Ī few turns later an Inquisitor appeared, killed my family member (crusading hero, pious, all that) which completely destabilised the region, then set about executing all the priests I'd trained there for heresy. On my latest England playthrough I completed a crusade on Cairo and set about stabilising the region and churning out priests as fast as I could, building right through the church line. My family is a beacon of faith that other people look up to as an exemplar. Inquisitors have not been a problem for me for a long time. Unfortunately, this give the Faction Leader a lot of Dread and that relationship quickly deteriorated. This eventually lead to one of my own Cardinals getting voted in by a large margin and giving me a perfect relationship with the Papacy. The game let me see the list of Cardinals and gave me the exact location of each one. I was the Holy Roman Empire and I sent Assassins everywhere, killed diplomats for practice, killed Cardinals so I would get all the votes. Everywhere.I remember one of my first play-throughs. Assassins out the wazoo.Īlso, load up on spies. ![]() It doesn't happen every time, but it's a nice little bug (I assume it's a bug, anyway) in an option that I don't think I could play the game without following AI movements is immensely helpful.Īvatar 720 wrote: Assassins. I've had a few enemy stacks walk near a castle, only for the game to briefly show me they're planning to bypass it completely and instead head deeper in towards a city, or an army from a neutral faction walk around their border and show me that they're going to siege my adjacent town next turn. Also, the game sometimes derps and, whilst following the AI, will give you a brief glimpse of their route by showing you the coloured arrows that plot movements on the map if it takes more than a turn. The same can be achieved by having the Follow AI Movements (or whatever it's called) option turned on when starting a Grand Campaign and planting watchtowers around. ![]() Venice has a couple of choke points near the HRE territories that make great fort areas. Without forts, any army can just walk into your lands without you knowing about it. One of the biggest mistakes I made in my current playthrough as France is not having forts at key checkpoints. ![]()
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